![]() In addition the generic tree has recieved a significant buff through better focuses, shortening of the time some of them take, and lastly 6 brand new political focuses and 5 other focuses (some locked behind technologies.) A goal of mine is making every focus interesting in itself, rather than just a path to other goodies. Now you can really restore a minor nation to its former historical glory. This comes in addition to starter claims/cores Paradox have already graced certain nations with. Nationalism Extended (NE) is first and foremost a modification of the generic focus tree, mainly with its namesake function of granting tag unique, historical claims, cores and/or puppet wargoals through unlocking either "Nationalism" or "Internationalism" in the generic focus tree, or through certain decisions. Not compatible with generic focus tree overhauls.Ĭheck files on the bottom and compare to other mods for individual compatibility checks. Start date compatibility: 19 (testing done for 1936)Ĭompatible with almost all graphic mods, and many of the mods that are not complete overhauls. ![]() "Meddle No More!" has been integrated into the mod, too. Nationalism Extended, a generic focus and decision mod- Version 1.3.3 (1.12.* By Blood Alone/Avalanche compatible)įeatures: Tag unique, historical claims/cores for most nations, generic focus tree additions, HUN focus tree buffs and POL/HUN/YUG idea buffs, new ideas, and new decisions. ![]()
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